An expressive AI interface
Anima- An expressive AI interface
2 weeks, Fall 2017, Umeå Institute of Design
Martina Eriksson (Sweden)
The user interfaces used to communicate with an AI so far have been focused on giving a facial expression to a intelligent robot/humanoid which sometimes make them fall into a category of uncanny valley. As interaction designers, we give form to these relationships through human-centered approach/verbal and non-verbal interactions instead of building artifacts
Anima is an expressive A.I. System born out of exploring the expressive capacity of intelligent devices that surrounds our everyday lives
Problems with current AI interfaces
Currently used AI interfaces uses static cylindrical form with monotonous voice
People try to challenge make fun of an AI interfaces e.g. Smart home, Alexa, Siri
There is an inherent hierarchy between an AI /any new technology and human
Unlike human-human interaction, these form of interactions should have their own language which the user can learn through a series of physical action and emotional/expressive response. this will lead to a better user experience, eventually breaking the hierarchy between human and non-human entities.
Development Phase 1.0 - Shape change
To create an interface that interacts through animated yet abstract motion, assigned emotional state, and shape the information. We took inspiration from nature's engaging ability, characteristics of animals and birds and other anthropomorphic qualities.
Why not use data and algorithm as a medium for design? Whats the difference between form that has lines and contours and form that has ZEROs and ONEs?
We explored various abstract forms and emotional response of people using magnetic powder as a shape changing material interface.
Concept phase 2.0 - Mediation
The shape changing interface concept can be mediated across various platform. For example, smart watch, smart assistant, handheld devices and cross platform modular appliances in any environment
Anima in action
1. Radical Atoms: Beyond Tangible Bits,Toward Transformable Materials - "Our vision of “Radical Atoms” is based on hypothetical, extremely malleable and reconfigurable materials that can be described by real-time digital models so that dynamic changes in digital information can be reflected by a dynamic change in physical state and vice-versa. Bidirectional synchronization is key to making Radical Atoms a tangible but dynamic representation & control of digital information, and enabling new forms of Human Computer Interaction"
2. Computational composites: "We introduce the notion of computational composites as a way of understanding how computation comes to expression through an integration with other materials", CHI '07 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
3. Interaction design, complexity, and virtuosity, Transforming Grounds by Erik Stolterman Bergqvist - "Why is it that some artifacts seem to invite virtuosic use while others don’t? Are there examples of digital artifacts or systems that have the same virtuosity- inviting quality as the violin? There seem to be few parallels to the violin example: low external complexity yet still inviting virtuosity".
Inspiration photo credits: BBC earth, Pinterest.